Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts

#inktober


On one of the many Vancouver's rainy days, I was walking past a scene, of two construction workers wearing long yellow rain coats surrounded by the lush green forestry of the quite suburbs. For my acute perception and foggy glasses I saw the two men tape of an area, go down a manhole and recover an unexplainable object.

I guess for time of great importance, they managed to quickly light a small propane fueled flame around the deep purple object. Strange smell filled the air as they've began to light some twigs on fire.

A dance began, slow at first, then picking up pace, they danced to an insane beat of a drum unheard. Infusion of break dance and gymnastics, operating smoothly within the wet conditions.
For a second, I was convinced that the strange object started to pulse with light from within. The men's faces covered in protective masks began to change shape; the clothes felt like they started to infuse with their skin.

My thoughts filled with madness, and I couldn't take seeing the sight much longer. Plus, I was late to work.

Lizard Textures SketchFab

Lizard Textures - Marmoset

Lizard Turntable



Another pass on the Tan's Lizard texture. Rendered him out in Marmoset, then put together in Premiere.

Beginning of Rant:

This time around I had to experiment with codec compression, I ended up playing around with H.264 under one of the HD presets.

The goal, as always, is to get the image sequence matching 1 to 1 with the video output. Yet, I'm struggling to understand why after outputting it, the mp4 vid seems 'washed out', less contrast/saturation. I discovered that Quicktime player views the mp4 correctly, in VLC you have to turn off 'Image adjust' (in adjustments and effects - video effects - essential);

Bringing it into Youtube, the final output still looks 'washed out', so manual inc. of contrast by 1 (w youtube enhancements) seems to make it look like the original image.

3D Print - 32mm


Ollo there ol' chums.
Got my first miniature 3D Printed at Objex Unlimited, it was a great experience. I would highly recommend the company.

With the transparent material it was quite difficult to show the details of the 32mm model. If you look at your thumb, from the nail to where it bends - that's basically the size of it. So I had to implore PS's sharpens and filters to get the details across. Unexpectedly for such a small size many of the details came out well.

ArcheAge Monster Miniature



- The concept is done by Sungryun Park (http://www.artstation.com/artwork/archeage-monster-concept)

ArcheAge_Miniature_Progress Shots







Medieval Spawn Bust Re-Render

- Strange, I thought I've uploaded this before