3D Print - 32mm

Ollo there ol' chums.
Got my first miniature 3D Printed at Objex Unlimited, it was a great experience. I would highly recommend the company.

With the transparent material it was quite difficult to show the details of the 32mm model. If you look at your thumb, from the nail to where it bends - that's basically the size of it. So I had to implore PS's sharpens and filters to get the details across. Unexpectedly for such a small size many of the details came out well.

ArcheAge Monster Miniature

- The concept is done by Sungryun Park (http://www.artstation.com/artwork/archeage-monster-concept)

ArcheAge_Miniature_Progress Shots

Medieval Spawn Bust Re-Render

- Strange, I thought I've uploaded this before

Pig Latin - Front Side

Pig Latin; Buy my Tee-hee!

Trying something new - want to see if this has any credibility on Society6.
Check it: society6.com/eyework

PigLatin, The Cosmo-Pig

Pig Latin

"Away eryvay eepday dnaway foundproay otequay"

Waking up behind a garbage bin one day Oinkster realizes that he has gotten himself into trouble and now he has a helmet with a brain and robotic arms permanently attached to his head. Due to Oinkster's dyslexia, he names his helmet 'Brian'. On the way to his lackluster space-janitor job, a well written story twist accurse which sends Oinkster and his trustworthy sidekick Brian to go on an adventure to save the galaxy. Only later the twist is revealed that Brian is no other than Maximus M. Maximilius (!) a former legendary rebel who was forced to hide himself by uploading his mind into the helmet, far away from the reaches of the oppressive totalitarian government that made their duty to capture and destr...yadda-yadda.

'Pig Latin' is my personal project, main focus was to learn how to pull off a 'concept' pipeline, which devotes time into enhancement of the design vs. spending time on optimizing geometry and unwrapping.   

Tree Scene - Unreal Engine 4

- Decided to create a scene in UE4 to show off my model. All the assets and effects (besides the focal piece) were used from Unreal's maps such as 'Cave Effects' and 'Blueprint Examples'.

The assets were created in: 3ds Max, Zbrush, Photoshop

Music: fragment from Ulf Soderberg

Check out my port site for it being all on one page:

Tree_Scene - Marmoset

- Showing off Low-poly in Marmoset

WIP - Tree_Scene

- I've placed my re-done asset(s) into a world built from Unreal's levels - effects cave and example map (blueprint map).

-I haven't made lightmaps for all the meshes, that why the grass/leaves are black.
-I will try figuring out how to do 'blend weights' painting /w 3 variables including their normals. (so I can paint the transition between the hill and the bottom of my mesh)
-will add more prone spec maps.
-come one step closer to god.