- Blockout
In the process of making a
AAA-looking scene; The inspiration and lighting was taken from the
second level of bf2 + the actual architecture was photographed in
detail, whilst I visited Prague. I want to add lots of different rain effects, always going back to the bazaar scene from bladerunner.
currently, in ue4 having difficulty figuring out the conjunction
between ExponentialHeightFog, and how it changes the color of the
sky_sphere. On top of that chking and unchecking 'colors determined by
sun position' + DirectionalLightStationary and how that effects the mood
too - i just can't get the environment to feel dark enough.