Tree Scene - Unreal Engine 4
The assets were created in: 3ds Max, Zbrush, Photoshop
Music: fragment from Ulf Soderberg
Check out my port site for it being all on one page:
DimaKulakov.com
WIP - Tree_Scene
-I haven't made lightmaps for all the meshes, that why the grass/leaves are black.
-I will try figuring out how to do 'blend weights' painting /w 3 variables including their normals. (so I can paint the transition between the hill and the bottom of my mesh)
-will add more prone spec maps.
-come one step closer to god.
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