3D Print - 32mm
Ollo there ol' chums.
Got my first miniature 3D Printed at Objex Unlimited, it was a great experience. I would highly recommend the company.
With the transparent material it was quite difficult to show the details of the 32mm model. If you look at your thumb, from the nail to where it bends - that's basically the size of it. So I had to implore PS's sharpens and filters to get the details across. Unexpectedly for such a small size many of the details came out well.
Got my first miniature 3D Printed at Objex Unlimited, it was a great experience. I would highly recommend the company.
With the transparent material it was quite difficult to show the details of the 32mm model. If you look at your thumb, from the nail to where it bends - that's basically the size of it. So I had to implore PS's sharpens and filters to get the details across. Unexpectedly for such a small size many of the details came out well.
Pig Latin; Buy my Tee-hee!
Oi,
Trying something new - want to see if this has any credibility on Society6.
Check it: society6.com/eyework
PigLatin, The Cosmo-Pig
Pig Latin
"Away eryvay eepday dnaway foundproay otequay"
Waking up behind a garbage bin one day Oinkster realizes
that he has gotten himself into trouble and now he has a helmet with a brain
and robotic arms permanently attached to his head. Due to Oinkster's dyslexia,
he names his helmet 'Brian'. On the way to his lackluster space-janitor job, a
well written story twist accurse which sends Oinkster and his trustworthy
sidekick Brian to go on an adventure to save the galaxy. Only later the twist
is revealed that Brian is no other than Maximus M. Maximilius (!) a former
legendary rebel who was forced to hide himself by uploading his mind into the
helmet, far away from the reaches of the oppressive totalitarian government
that made their duty to capture and destr...yadda-yadda.
'Pig Latin' is my personal project, main focus was to learn
how to pull off a 'concept' pipeline, which devotes time into enhancement of
the design vs. spending time on optimizing geometry and unwrapping.
Tree Scene - Unreal Engine 4
The assets were created in: 3ds Max, Zbrush, Photoshop
Music: fragment from Ulf Soderberg
Check out my port site for it being all on one page:
DimaKulakov.com
WIP - Tree_Scene
-I haven't made lightmaps for all the meshes, that why the grass/leaves are black.
-I will try figuring out how to do 'blend weights' painting /w 3 variables including their normals. (so I can paint the transition between the hill and the bottom of my mesh)
-will add more prone spec maps.
-come one step closer to god.
Subscribe to:
Posts (Atom)