- scene composition
Churn_Wip_basemesh
- For this character I'm going towards slightly exaggerated proportions. Inspired heavily by Brink's character design, and Jon Foster's art.
Sci-Fi Crate
High Poly to Low Poly Crate
- Crate; low poly on the left, high poly on the right. it's been tough to get appropriate normals result in max's render to texture, so tried out Xnormals, very satisfied especially with occlusion. Going to texture it later.
Organic Modeling - Dino WIP
- Trying to play around /w the transpose tools to make a pose. Keeps failing on me + distorting the geo too much; yet that's my fault.
Texture - Bobo Diffuse WIP
- In this assignment, we were required to create a diffuse for an existing character model. His style and armor was inspired by World of Warcraft's art direction; Still a WIP
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