01

- Learned about UE4's Level Sequence (Matinee turned into Legacy)
- Watched "Creating Skin Subsurface Materials In Unreal Engine 4 Tutorial Basics" from HiredGun Games
- Customized his ^ ideas of the shader to fit my needs
- Discovered a problem, upon importing a 3ds Max 2015 scene into 3ds Max 2017, then exporting from 2017 the scene as an .fbx back into 2015, Normal/Smoothing Group issue arises. It looks fine in viewport but in UE4/Marmoset it looks busted.
- To solve the issue one can export the geo from 2015 as an .obj, then re-import it, and replace the mesh. Then upon exporting as an .fbx from 2015, the normal groups should look fine.